Book Review – The Land 1-7 by Aleron Kong

Book: The Land 1-7

Author: Aleron Kong

Genre: Fantasy, LitRPG

Part of a Series: Yes

The Land is a Literary Role Playing Game (LitRPG) series by Aleron Kong. There are currently seven books out with the eighth due at some point later this year.

The story follows Richter, a gamer from the Earth’s near future who is transported to a fantastical place called The Land. He is deposited in the River Peninsula with nothing more than his wits, a bow, and the ability to learn any skill without penalty. In a short amount of time, he gains a new friend, a sprite named Sion, his own village sitting atop a Place of Power, and an ever-evolving to grow stronger to protect his people and his new home.

So, full disclosure, this was my first look at the LitRPG series. I’ve seen several people talking about it on various writer forums, and it seemed like it would be interesting to me. Instead of following a traditional fantasy format, this genre borrows from the RPG genre to provide levels with set experience required in order to advance. On the one hand, this is nice. One of the hardest things about traditional fantasies is understanding the power of the magic. Despite the best efforts of authors to establish rules, how do you really describe something as alien as magic in real and tangible terms? The LitRPG genre has the advantage that spells are clearly ranked, have level requirements, and need so much mana. These are all concrete figures that the characters know about themselves.

Of course, the downside to the LitRPG genre is the downside to most RPGs…the side quests. There are so many side quests in these books. There are a bunch of main quests too. It’s a little crazy how much can be going on at any one time in this story. Dangers are constantly looming. Richter’s village is nestled in the middle of a forest, surrounded by mists, and he has an army of bear creatures on his doorstep, a lich king hiding around, a blood oath to avenge his village from the first attack otherwise he becomes cursed, and a goblin army that can at any time threaten what little peace he has between these other major events. There is a lot going on, even in seven books.

Despite all of this, the storyline is actually pretty good. The characters are fine if a little sophomoric. The main plot is pretty engaging. I do enjoy it.

There are some big issues, however. First off has to be a genre convention of LitRPG. The author spends so much time on status screens and character sheets. Richter is constantly checking his current stats. Worse, it is always a block table that shows every bit of information and is rarely formatted well for e-readers despite the fact that the books are in Kindle Unlimited. Tables are constantly cut off, forcing me to either adjust my font size or open the table in a separate view. It is so hard for me to care about the constant spell and character checking as I only cared about that stuff in gaming when I leveled up. Once I assigned my points, I moved on, only to check before a particularly hard looking fight. This constant checking means there are pages that can be skipped with no consequence.

Worse than that, though, is the exposition. In addition to tables that describe the spells, their costs, and their effects in detail, they are also explained in detail in the text as the spell is used. The explaining of new concepts and how the world works I understand and get and am fine with, even if it is done in the most boring way possible as a straight up lecture. The spells are recapped every time they are used, as well as their cost. Characters are given most of their backstory over and over again in the same book.

These books are also massive. Normally, I wouldn’t complain too much about that. After all, I do like Robert Jordan and he wrote tomes as well. But these books have so much in them that could be cut or explained more efficiently. I don’t know if it is a case of the author not paying for an editor or not listening to the editor because Amazon pays per page read and longer books make him more money, but the story could definitely be streamlined. This would have fixed the massive amounts of exposition, the duplicate exposition in the same story, and the random changes of character point of view that adds nothing to the story.

But the biggest sin this book makes are the pop culture references. You can’t even call them Easter eggs because there is no attempt at hiding anything. There is a carpenter named Rowan who is stoic with a large mustache and based completely on Ron Swanson from Parks and Rec. There is an escort named Inara from Firefly. Almost every other sentence out of Richter’s mouth is from Tarantino or Rick and Morty or some other thing that was popular. At least Ready Player One had a reason for people from the future being obsessed with the 80s. This just has constant references that would be dated today but spoken from a character 50 years in the future. I get it author, I too have seen movies, tv, and read books.

To top it all off, Richter could probably be called a Gary Stu without you using the term wrong. He is good at everything. He has the ability to learn or do anything. Granted, that has to do with a special ability that he was given and there is some reason for it given in the narrative, but you don’t find anything like that out until about halfway through book 7. He is liked by everyone, but that can be explained by the charisma stat that is fairly high for Richter. The sex is equally ridiculous as it is as often as not multiple people with Richter. Luckily, those scenes tend to be fade to black as I cannot imagine they would have been written in an interesting manner.

But between Richter’s stats and plot armor, everything goes his way. Even fights that should kill him have Richter come out victorious, though at least the miracles that happen were foreshadowed or had elements laid out beforehand. Of course, the random surprises that do happen during the fight have flashback thrown into them that distract from the battle they are in the middle of.

At the end of the day, these books have a fair number of issues with them. They were my intro into the LitRPG genre, and I think I like this genre, but they are really hard to recommend. Only a couple of the books are worth it. I will probably keep reading as there is enough enjoyment in the main story for me, but also because I am a special kind of broken.

Overall, I give The Land as a series the Bronze Stash (3/5).

Book 1: Founding – Bronze Stash

Book 2: Forging – Iron Stash (4/5)

Book 3: Alliances – Iron Stash

Book 4: Catacombs – Bronze Stash

Book 5: Swarm – Bronze Stash

Book 6: Raiders – Iron Stash

Book 7: Predators – …part of me wants to give this a Copper Stash (2/5) but I did enjoy enough of it to give it a Bronze Stash.

There are probably better LitRPG books out there. I’ll try to find some and share. The first few books aren’t bad, but there does seem to be a decreasing quality. Not much, but it is there. If you are looking for a book that will last you a few days and you aren’t worried about finishing a series, give it a shot. Ultimately, however, it is a hard series for me to recommend.

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