Flash Fiction Friday 020 – 100 Acre Noir

Winnie sat at his desk, the sounds of outside pounding against his head like an inconsiderate drummer. Inside his head, the second drummer that was his hang over pounded back with equal fury.

He popped a few aspirin into his mouth and chewed before pouring a glass of Tennessee honey. A paw grabbed the glass of amber-gold and he drank. He hardly reacted to the burn of the whiskey, but it did remind him of simpler times and sumer games. Now, he stared at his smoke stained walls and sighed, “Happy birthday Chris.”

Piglet looked up from his desk. “P-p-p-pooh? S-s-something wrong?”

“No Piglet. This smackeral just reminded my of Chris.”

“It’s been almost 50 years Pooh.”

“I know. But sometimes I miss him.” Winnie knew that Chris, as he wanted be called in his teenage years, would need to stop believing at some point. As it was, Chris waited too long to shut that gate. That was when Winnie and Piglet moved from play friends to investigators.

Too much had snuck into the 100 Acre Woods before Chris closed his imagination. Besides, gates that closed could be opened again. And if Pooh’s math was right, those gates could start swinging any time now.

His thoughts were interrupted by the sound of breaking glass and the muffled thump of a wrapped brick crashing through the window and landing on the ground. Winnie waddled over to the brick and took the note from around it.

They rise. Better watch your stuffin

Winnie reached for the bottle and took a long drink. “Oh bother.”

Flash Fiction Friday 019 – Fire and Fur

Earth has gone to hell, a world of fire and fur. Ten years ago, the gnomes completed a ritual to Glittergold. Such things were not unusual. What was unusual was the power of this ritual.

Over the next several months, communities were surprised by sudden explosions. Chaos reigned and the great powers were on the brink of war. Noone could find the wizard or sorcerer responsible. Druids were targeted by mobs after a rabbit would be seen hopping away from one of the attacks.

The truth wasn’t discovered until one of the royal Rangers responded to the king’s request for rabbit stew. To kill a rabbit was to cause an explosion and the rabbit’s rebirth.

The next several years were a nightmare. Any rabbit death resulted in explosive rebirth. Normal births did no slow, however. The farming communities were being overrun with no protection. War broke out with the gnomes when their ritual was discovered.

The kobalds were all too happy to join in the fight against their hated enemies, but few of them brought the dragon aid we had hoped for while too many of them continued to try and eat the rabbits.

At last, eight years into the devastation, a breakthrough occurred. The rabbits were made sterile. In a final attempt for peace, the dwindling gnomish population succeeded in stopping the spread of the cursed creatures.

Now we do what we can to prevent further death. Conservation have been built for rabbit relocation. The brave and the bold track down and move the creatures or to trigger their explosions before they reach populations.

It is with one of these groups that I sit, bow at the ready. My watch has less then two hours remaining, but I am anxious and alert. Claxus, our leader, stares idly into the fire as the light flickers and dances over the burned left side of his face. If I do well, he will sponsor me into the ranks of the Bunny Ears. I look forward to the honor and prestige.

There is movement in the dark and my arrow flies from the bow. A sharp twang is followed by a dull thud. There is a bright flash, a roar of thunder, and heat washes over us all. Claxus nods over at me. I know I am ready for the trials. I will be a Bunny Ear.

Flash Fiction Friday 018 – Cave Diving

The ship sailed low over the ground, its oraculum glowing faintly against the barren earth.

“You sure this is the right way? Thought the next farm was….nevermind. There it is,” Liam said as he adjusted course and allowed the vessel to drift towards the the gaping maw in the landscape. Once they were alongside it, Liam dropped anchor and turned towards Henri.

“Now remember lad, this place is still being seeded. Air’s gonna be a little thin. You start getting light headed, you come back.” Henri started to climb from the ship and down the ladder when Liam’s hand caught his shoulder. “One more thing. The oraculum can make some strange things when its getting started. You hear a skitter, you come back. We’re terraformers, not soldiers.”

“Yeah, yeah.. I got it pops,” Henri replied. Old timers always thinking just cause he was new, he was dumb.

As Henri descended the robe ladder and past the safety of wood and rune and into a world of stone and dark, he felt his breath catch. The change from the ship’s air to planet still got to him, even after all the training. Slowly, he started to climb down the maw and into telhe earth. Veins of green glow told him that the oraculum was settling in nicely to the area as they dove deep into the planet. According to his lessons, this area would be ready for a colony in six months and well on its way to self sufficient life.

Henri found a ledge about fifty meters down and settled himself on it for a little break. The walls of the cave were damp with dew, another good sign. On one end of the ledge, the glowing vein seemed to disappear around a bend. Rising to his feet, Henri followed the vein into a tunnel. He had to crutch as his fingers traced the element deeper into the bowels of the planet and he lost track of how long he had been following it.

Suddenly, he seemed to step into a vast cave. Oraculum veins and ore glittered silently above him like rainbow constellations. All about him, dark entrances and exits yawned their darkened mouths. He stood in the middle of the room transfixed, spinning ever so slowly as he took it all in when his ears caught the sound of skittering along one of the walls.

He stopped dead in his tracks. His heart pounded as he strained against the darkness. The skittering drew closer. It was accompanied by a low level keening that seemed to throb through the stone floors.

Henri ran towards on open mouth in the wall, following the faint green glow. The sounds of his heavy breaths and heavier pounding of feet drowned out the any sounds of pursuit. Several desperate minutes past before he slowed down. There didn’t seem to be a chase, but the vein he had followed also ended a few meters in front of him. Darkness loomed before him as he realized he chose the wrong tunnel. Frantically, he started to back track.

Up above, Liam leaned back and waited. After an hour, he noticed a small bundle under an empty bench that contained Henri’s guideline. He swore softly at both Henri failing to take it and his forgetting to check. They weren’t expected back for several hours, so Liam waited, hoping the rookie would find his way back. When his recall time came, Liam sighed and tossed the guideline into the maw. Raising anchor, he set sail for base. This was dangerous work and the empire had plenty of bodies.

D&D Story – The Rise of Rod Breaker

Weak Tooth grew up poor and on the fringes of society. Small for an orc due to his father’s human heritage, he was often excluded from other opportunities afforded to the full orcs of his tribe. With no outlet within society, he found meaning in the underbelly.

He roamed from town to town, an enforcer for a small gang who used his size and look to intimidate the locals and collect on debts. Then, on a particularly dark night, his gang convinced him to break down the door to a temple of Kelemvor. Unfortunately for him, the temple was host to a group of traveling paladins dedicated to the death god.

He managed to convince the paladins that he did not know it was a temple that he was breaking into. In truth, he really didn’t. Religion had very little appeal for those on the streets, and he lacked the education to understand the iconography of the building. The lead paladin took pity on him and only ordered him beaten severely, recognizing him for the simple creature that he was.

Ashvar gave him the option of a new path. He was given a new name, Rod Breaker, and taught the ways of the paladins of Kelemvor. Rod Breaker was then given arms and armor and set out into the world in order to gain strength and earn his place among the ranks of Kelemvor’s agents in the realm..

Ulrich – An Old English Style Epic

Over on Twitter (you can follow me @steelstashwrit1. Been a while since I promoted that), an auther (@ulzaorith) I follow posted some amusing definitions of various literature styles. This got my mind working and I thought it might be fun to try some of those styles out, especially since I am waiting for beta readers to get to me.

The first style is Old English. This style has a fair amount of alliteration and a somewhat poetic feeling. It also has a lot of Vikings which made sense since Old England also had a lot of Vikings. The stories of Old English tend to fall into two camps, religous and epic. Hopefully, I managed to be just epic enough.

Amidst the austere landscape he sat, watching
and waiting as the sun slipped past the shore.
In the deepening darkness, his mind
sought refuge from the demons.
Thrice they had traveled to his home.
Thrice they have trespassed against his people.

Screams shattered the peace of Ulrich’s
meditations with their savage fury.
He rose to his feet and ran towards
The raucous din of battle. Light flashed.
Along the ground, green flame burned
and snaked its way towards the walls.

With a barbarous bellow, Ulrich lunged
at the closest demon to him, a meaty
paw shoved into the mage’s maw, choking
off the prayer of power it
attempted to cast. Ulrich tore the jaw
from the invader, blood bathing
his chest in a crimson coat. The throes
of death where loud, but they failed
to mask the mob surrounding him.

“Thane!” a voice from the crowd called.
“Surrender and save your life.
We demand only five bushels of grain
plus ten silver for the mage you slew.”

“I am Ulrich! Son of Ulfinn!
I am the champion of Tyr!
Thrice I have slain your kind. Thrice
I have killed Pictusing pirates.
Who are you to make demands of me?”

“I am Galan, who raided the
city of Celcamoth, who razed the
fortress of Alba. Your village
is nothing to me but supplies.
Do not barter your breath for bread.”

Ulrich sneered at the crowd before him.
“Bold words for one who hides
like a sheep in the flock when
facing the wolf. Wrestle me like a man!”

Galan stepped forth and dropped his
hammer to the ground. The earth
shook from its weight. “As you wish
Ulrich, son of Ulfinn. Die as you see fit.”

The two men circled and stalked, each
sizing the other, studying how
the other moved. When they embraced,
the clap of hand on flesh was thunder.
The two men stayed locked, frozen in
effort. The moon rose with silvery
light while neither man was able
to oppress their opponent’s strength,
each holding the other still.

Ulrich smiled suddenly, slipping an
arm low. Galan was caught by
surprise as he was lifted
into the air. With a mighty heave,
Ulrich threw the Pictusing
into the village wall ten
feet away. Dust and debris
drifted down. Ulrich ran forward and
straddled Galan.

His formidable forearm fell
onto Galan’s chest. The crack of bone
Broke through the falling stones.
Galan wheezed with weak effort
to seize Ulrich, but the harder
he struggled, the deeper forearm and
bone shards drove. With a spasm of
pain and a racking cough, the speck
of blood on pursed lips heralded the end.

Ulrich rose and turned to face
the remaining Pictusings.
“Go now, and tell of the fall
of Galan. A mighty mountain thrown
to the earth. Mourn his passing
at my hand. Warn your brethren
to leave this village alone.”

The Pictusings fled Tyr’s
favored fighter. Ulrich turned to
the village gates and entered as
the scriba came out to inventory
the fallen foe for Lord Caesarium’s tax.
The Romulean would see to the
administration while the Thane
would see to a bath.

Let me know your thoughts. You have any old epics you enjoy? Tell me below. And as always, I mustache you to stay fantastical.

Random Thoughts – Worldbuilding Through Architecture

Worldbuilding can be tough. Creating new cultures and civilizations. I’ve talked a little before on how to add a little flavor with the 3 Ms (Merchants, Mercenaries, and Mauraders), but today I want to look at how architecture and environmental design can inform the reader about your society.

There were a few books that made me really think about this. The Bobiverse series has an alien species that build massive ships with large cargo holds and compartmentalization. In Children of Time, the spiders build with silk and their structures are in a constant state of change. But what really made me think of architecture as a worldbuilding aid was in Space Team. In that book, when the main character first arrives on the alien ship, he sees what he describes as “chairs and not chairs.”

Now many creatures have the ability to change their environment to better suit their needs. Any creature capable of creating a complex society would have to have this as well as the logistics of providing for large numbers require it. This environmental change can be as complex as creating weather machines, or building cities, or it can be as simple as irrigation or making a boat. Even making a chair or not chair is a level of environmental change.

But the question is how do these changes and designs inform the reader about society? Well, let’s look at some of our previous examples.

In the Bobiverse series, the aliens use giant ships with compartmentalization. They also travel from planet to planet, stripping it of its metals to return to their homeworld. The function of the vessel is to carry large amounts of raw material, hence the size. The compartmentalization is reminiscent of life we find here on Earth…insects. Bees and ants tend to have compartmentalized structures. They are also hive minds, a trait shared by the Bobiverse aliens. That little detail draws a parallel that the alien physiology did not.

In Children of Time, the spiders build their structures with silk, a material naturally produced. They designed their homes as large chambers to house several members of a peer group. They also change the layout of their homes and other structures at will and as necessary. This shows that not only is their society based on biological technologies, but it is also highly adaptable. At several points in the story, the spider’s society changes completely to adjust to new developments.

Even in our own history and societies, we can see examples of how building design can inform us about a society. When I think of ancient Greece, I see open plazas and forums that promote the exchange of ideas and thought. The courtyards and lack of walls, while not historically accurate, give a sense of community.

Rome was a mix of military function and highly developed social forms. A vast bureaucracy and military power, many of its buildings were designed to be standardized. A Roman fort was a Roman fort, regardless of if it was located in Germany, Britain, or Carthage. Its temples, however, were quite elegant due to its observances of highly developed rituals.

The Roman Catholic Church has amazingly designed cathedrals full of some of the best paintings and sculptures in the world to both show glory to their God and to display its wealth and power. American skyscrapers reach towards the heavens as a symbol of industrial might and independence. The Japanese developed intricate joints to connect support beams due to a lack of metal for nails that offer the feel of precision and discipline. Russian towers have a distinctive bell shape to prevent snow accumulation, hinting at their hardiness and resourcefulness.

How you design your world’s buildings and furnishings can offer a lot of insight into the culture and can give the reader clues as to what that society generally feels. But what other examples can you think of? How do you use building design to add not just distinctiveness, but character, to your world? Let me know in the comments, and as always, I mustache you to stay fantastical.

Book Review – Gaming the System by P.A. Wikoff

Book: Gaming the System

Author: P.A. Wikoff

Genre: LitRPG, Fantasy

Part of a Series: Yes, Imprisoned Online Book 1

Summary:

Sephiroth, or Seph as he prefers to be called, is the child of a new age. Robots and A.I. have advanced to the point that humans really don’t need to do anything. Instead, they get to sit at home and game all day, and big names gamers are a big deal. Unfortunately for Seph, he doesn’t like games.

When a midnight release for the newest gaming tech comes out, his parents ask him to pick their order up. In the process, Seph wrecks his bike, “borrows” a car that was meant to be delivered to the daughter of one of the largest game streamers, and finds himself publically tried and convicted. His sentence? Three years in a virtual jail where he will have to play games while also having to earn in-game currency in order to pay back his fine as well. Will he be able to survive his sentence, both physically and mentally, or will he crack under the weight of his virtual jail?

Review (Spoilers):

So, like most LitRPGs, this book also starts out in the “real” world. Unlike most LitRPGs, this book spends about the first quarter in the real world. Now, I get wanting to get to know the main character prior to their trials, but this felt a little long to me. In addition to all of that, Seph really isn’t that great of a character in the real world. He’s whiny, his internal monologue and rhetoric feels vaguely like the complaints of the “nice guy” who always gets stuck in the friendzone (except, of course, there is not enough human contact in the world to have that even be an issue). And then, in a moment of affluenza, he steals a car in order to deliver his parents game systems all because he didn’t want to borrow their car from the start.

Now once the trial hits, Seph feels like a different character. He still has his disdain of A.I. and artificial life, but all in all, there is a character shift that follows him into the game. The Seph that starts playing Dreamscape, the MMORPG that he chooses as his prison, is a lot more likable. He is determined if a little naive. He bumbles through the game having foolishly skipped the tutorial despite not being a gamer (though it was a convenient way for us to get exposition) but never gives up. This is a Seph you can root for.

As for the game, it has the typical feel of a fantasy RPG. There is nothing too special or unique about it, but this isn’t a bad thing. Once Seph starts to open up to some players, he starts to develop some friends (a connection he never had outside of prison), and he grows and learns. He gets targeted by a gang that likes to lurk in the starter area and attack new players, but through some luck and ingenuity, he is able to overcome both them and the level boss.

If you are new to the LitRPG genre, this is a fine book to start with. It has all the base pieces for the genre while also being entertaining. P.A. Wikoff doesn’t bog his story down with numerous side quests (at least not yet), but it also doesn’t feel boring. It’s a tight, well-paced story that succeeds technically and enjoyment-wise. All in all, I award it a (weak) Silver Stash. I look forward to seeing where this storyline goes from here.

What are your thoughts? Did you enjoy it as well or am I off my rocker? If you want some more LitRPG goodness, check out some of The Completionist by Dakota Krout. And as always, I mustache y’all to stay fantastical.

Rose Nexus Updates

Whew. Draft 1 of Rose Nexus is complete. In fact, I am about halfway through my first draft edits on it.

This story turned out to be a bit more than I had originally intended. I thought it was going to be just a simple little short story. Instead, I managed to get it into somewhere around 24k words currently. Of course, that is making this first revision a bit of a challenge. After all, when I started writing, there were several things I glossed over because they weren’t really that important. Now I have to go back and fill those parts all in.

In addition to the general growth of the story, it has expanded the scope of the world as well. For those of you who follow me on twitter, you have a bit of an idea. For the rest, here is a little taste of the world.

The Romulean Empire was blessed with a mysterious substance known as oraculum. This moss-like substance allowed them to create flying ships and conquer all of Terra. In addition, it was discovered that oraculum would allow the Romuleans to extend into the heavens and explore the cosmic sea itself. They quickly began to colonize planets and extend their influence into fourteen provinces.

Another boon was the discovery of magic. The gods blessed Lord Caesarium with immortality and magic. Caesarium, in turn, granted his people with its uses and long life. Of course, that doesn’t mean that there isn’t struggle. Colonies revolt, pirates raid the Cosmic Seas, and unknown horrors lurk in the darkness.

This is the backdrop that our hero Brennus finds himself in. A relatively young magus (mage), he is sent to find the source of a mystic illness. Will he succeed or will he be crushed by foreign magics?

Of course, with the expansion of the world and setting, Rose Nexus is likely to only be the beginning. I have several other stories planned for the Romuleans as they attempt to control their empire. The current plans right now are for those stories to stay in the 20 to 30 thousand word range. Nothing intimidating. A good afternoon read (hopefully).

Of course, the motivation to get these out quickly does need your help. Follow me here or on twitter. Beat me up on facebook. Heck, with enough interest, I might even figure out the whole newsletter thing. Or just keep an eye out on Kindle Unlimited.  Regardless, I’m excited about exploring this universe, and I hope you will be as well. (Here’s another taste, a flash fiction I put up a while ago.) And as always, I mustache y’all to stay fantastical.

Book Review – Raze by Dakota Krout

Book: Raze

Author: Dakota Krout

Genre: Fantasy, LitRPG

Part of a Series: Yes, The Completionist

Summery:

Raze is the third? Fourth? Book in the Completionist series. (Technically, the third book, Rexus, follows Jaxon, one of the supporting characters.) Joe has successfully revived the king of Ardania following the Wolfman War and is continuing his quest to unlock the mysteries of the ritual class.

Unfortunately, back in the real world, monsters start to appear and attack people. President Musk orders everyone to transfer their minds to a data core and be transported to the world of Eternia. This mass influx of new people leads to many problems, the most pressing being the supply of basic necessities such as food and housing.

Aten, guild leader of the Wanderers, asks Joe to figure out a way to feed the town that the guild is trying to raise. This quest takes Joe to the other side of Ardania as he seeks a solution in the form of a magical greenhouse. The surviving members of the Wolfman race have fled to that side of the kingdom and are in possession of the blueprints for just what Joe needs, but they ask him to clear out a nearby temple before offering him the plans. Unfortunately, the temple is controlled by a powerful player whose mind was trapped by a mage during Joe’s time in the city dungeon in Regicide.

While all of this is going on, the guild is trying to increase their rank by improving their town with more than just a greenhouse. Their building efforts, however, draw the attention of members of the kingdom, and plots are put in place to end the Wanderers growth.

In addition to all of this, Joe finds himself the target of more assassins, this time from the city Zoo who are holding a grudge from way back in Ritualist when Joe sold a unique bunny to a pet store. This threat to their entertainment cannot go unanswered. Failure to find the zoo a rare animal will result in continued attempts on Joe’s life. Success, however, will grant Joe access to the Zoo’s main income, the black market of unique items from its Bloodsport Arena.

Luckily, Joe is not alone anymore in his ritual study. With the help of a new team member, Jess, Joe is able to recruit several members of the guild to become ritualists as well. With a ticking clock, though, will this new coven and Joe’s team be able to solve all of the issues facing the guild and Joe personally?

Review (Spoilers!):

Raze is another solid addition to the Completionist series. Joe continues to be a fun and engaging character who seems to constantly draw the short end of the stick when it comes to getting along with people.

The threat to Earth in the real world is a little whatever. The one effect that it does have is that it means no one is able to log out from the game. This is their new reality. Of course, this was never an issue for Joe as he sacrificed his body back in book 1. Heck, it hardly matters to the rest of the team as well. Alexis was drawing in debt in the real world, Bard fell hard for Alexis so being “stuck” in game was no issue for him, and Jaxon was an old man who found a new body. The only member really affected was Poppy who ended up leaving his three-year-old daughter back in the real world. Luckily, the game communications to the outside world still work and he was able to have his parents get her and themselves into the game.

The biggest “threat” that the sudden influx of people poses is the issues of supply. Food scarcities become a danger, prompting Joe’s determination to find the magical greenhouse. His motivations to try and continue to help everyone are the biggest reason he agrees.

The city building quest that the guild starts does offer some nice tension. While the guild is intent on growing as quickly as possible, they use Joe’s ability to make better buildings faster. Luckily, some laws on the use of magic were changed following Joe’s actions with the Mage College in Ritualist, circumventing previous laws that enforced a monopoly of the Architect’s Guild. This helps because it offers a counter to Joe’s protection as being considered “extended family” to the royals. There is still a way for the NPCs of the world to get back at the players.

The Zoo storyline was the only real meh part of the main story. Finding the black market and discovering that it was being run in an arena that artificially elevated rare loot drops was a neat addition. The ultimate conclusion of it, though, just felt a little rushed. There was plenty of other things going on in this story to really not need that one aspect. The major effect of this side quest was a massive changing of laws at the end of the book that will likely have major repercussions later. Still, it was kind of a weak addition.

Despite all of that, Raze is a great book. It was fun, light, and never took itself too seriously. It didn’t slow itself down with building harems, including random sex scenes, or too many side quests. Dakota Krout continues to write tight storylines that are a real credit to the litRPG genre. All in all, I award Raze the Silver Stash.

What are your thoughts? Have you read it yet? Anything else that you think I should check out? Let me know in the comments and as always, I mustache y’all to stay fantastical.

Book Review – The Dark Citadel Omnibus

Book: The Dark Citadel Omnibus

Author: Michael Wallace

Genre: Fantasy, YA

Part of a Series: Yes, The Dark Citadel

Spoiler Warning.

Sorry if the books run together. I did read them back to back.

The Dark Citadel Omnibus is the collection of five novels about a fantasy war. They are The Dark Citadel, The Free Kingdoms, The Golden Griffin, The Warrior King, and War of Wizards.

It starts off with the main protagonist, Darik in his home in the khalifate of Balsalom. His house is raided and he and his sister are sold into slavery in order to pay off his father’s debts. Through luck, they are bought by a local baker at the request of two other slaves Markel and Whelan. Before long, Markel, Whelan, and Darik manage to escape their master and Darik learns that his two companions are spies from the Free Kingdoms, a neighboring country.

As they escape, the city comes under siege from the dark wizard Cragyn. The sultana, Kallia, is captured, forced to marry, and raped. Despite all of this, she bides her time until the majority of Cragyn’s forces move out to continue their conquest. At that point, she launches a counterattack and reclaims her city.

Darik and company, meanwhile, travel just ahead of the enemy army en route to the Free Kingdoms to warn Whelan’s brother, King Daniel. While traveling, they are forced to escape a mountain fortress on the backs of griffins where Darik meets the griffin rider Daria. She helps him soar through the air and delivers him safely to the other side of the mountains.

As Cragyn’s forces approach, Whelan must convince his ailing brother to gather the armies of the Free Kingdoms. Unfortunatly, he is being opposed by the wizard Chantmer, Markel’s superior in the wizarding order. Eventually, forces are gathered near the town of Sleepstock where an epic battle is fought between men and wizards, griffin riders and dragons. The people of the Free Kingdoms are betrayed, however, as Chantmer helps to summon a great magical beast to battle the dragons only to have it turn on the armies instead. The Free Kingdoms are forced to withdraw to the capital where they hold their final defense.

Good prevails in the battle and our heroes defeat Cragyn’s army. Chantmer is bested by his order and forced to flee as well. The Free Kingdoms ends with Daniel abdicating the throne in favor of Whelan, Markel finding himself at the head of the wizarding order, and Darik able to join the Knights Temperate, an elite group that offers him forgiveness for the crime of escaping slavery.

Flash forward a few months and The Golden Griffin sees our heroes attempting to clean up after the battle with Cragyn. The dragons are still a threat which Daria and her griffin riders are trying to fight. Darik rides with the Knights Temperate to clear out the remaining pockets of resistance who didn’t flee. While doing so, he discovers a new threat. Not only are the dead rising to fight against the living, but Cragyn was merely a host for the wizard Toth, a powerful dark wizard who nearly broke the world centuries ago.

When Whelan hears of this, he gathers his armies and marches towards the Dark Citadel in order to put an end to this threat once and for all. Markel, meanwhile, continues to chase down Chantmer with Darik’s help. Darik finds that he is able to use magic and spends the journey learning his new skills.

In Balsalom, Kallia is reorganizing her city for the war effort. She has married Whelan, both for love and politics…and as an attempt to hide the fact that she carries Toth’s child in her womb.

In her attempts to end the threat from the dragons, Daria is presented with an unlikely opportunity. While escaping from a horde of dragon wasps, baby dragons, she leads them into a pack of wild, golden griffins. One griffin is injured in the fight, and Daria takes the opportunity to try and tame the creature while helping it heal. When she does, she becomes the first of her people to ride the powerful golden griffins.

The Warrior King sees the armies of the Free Kingdoms and khalifates marching towards the Dark Citadel. As they fight through Toth’s armies, Markel and Darik close in on Chantmer. The betrayer is hiding in a rival khalifate, learning the khalifate style of magic while also planning a coup that will place the long-lived wizards in charge of society. Politics and intrigue abound in the khalifate as the Free Kingdoms attempt to negotiate a treaty while Chantmer prepares his move.

As Whelan approaches the Dark Citadel, he finds that his brother Roderick was killed and reanimated by Toth to lead the dark wizard’s forces. The two brothers are forced to fight, unfortunately for Whelan, his sword Soultrap, a magical blade that traps the souls of the people it kills, is struggling against him. The evil influence of the souls of Toth’s armies are trying to turn the will of the blade against Whelan. During the fight, Roderick is able to temporarily resist the commands of Toth and manages to sacrifice himself on Whelan’s sword. His soul, now trapt in the blade, tips the balance and allows Whelan to use it for good.

War of Wizards is the final fight against Toth. As he sits atop his Dark Citadel, Toth sacrifices the innocent people of his kingdom in order to fuel his dark ritual. This ritual raises an army of wights, tortured souls who seek to avoid the Harvester and kill the living.

Darik has returned to Balsalom and helps to manage the defenses of the city against the wights that are coming to claim Kallia’s child for Toth. With the aid of Chantmer, they manage to hold out against the undead army, hoping that Whelan can end the war on his front.

At the Dark Citadel, Whelan and Markel lay siege to Toth’s fortress. They manage to breach the walls just as the dragon reappears. Daria swoops in on her golden griffin with the rest of her griffin riders to battle the dragon while the armies burst into the city. Whelan and Markel climb the Dark Citadel where they meet Toth and kill him.

Unfortunately, that was part of Toth’s plan. His soul flees his body and travels to Balsalom where it tries to take root in the child Kallia just gave birth to. Through powerful magic, the Harvester is summoned to the room where the god of the dead is able to gather Toth’s soul and end the threat. In a moment of compassion for the living, the Harvester grants a new soul to the child so that it can grow and live a normal life. Darik leaves fighting behind him and travels north with Daria to find a new land for the griffin riders to settle.

So first off….the first two books in this series were pretty good. The last three kind of plodded along. All in all, it was fine, but it felt like Dark Citadel and Free Kingdoms ended the story only to have the author keep it going. It really didn’t pick back up until the second half of War of Wizards minus a few scenes throughout.

This series also felt like it could belong in the young adult category. It was a fairly simplistic writing style, the arcs were decent enough, but most of the struggle seemed to be about the boy Darik finding his place in the world and who he was. I don’t say this to be disparaging of it, just that it felt like it was being billed as more than what it was.

Of course, there are issues with the main focus being on Darik and his struggles. The biggest one is that Darik was a pretty passive protagonist. On the one hand, I kind of like the fact that he wasn’t the big hero, that he was secondary to the larger characters. That works well in some stories. It didn’t really fit with this one though.

The best example I can think of where the protagonist wasn’t the hero was The Ten Thousand by Michael Curtis Ford. With that book, the hero was Xenophon, while the protagonist was more of an aid. That book also stuck with one point of view. We saw the events solely through the protagonist’s eyes. The Dark Citadel follows multiple points of view. This makes Darik’s story weaker because we spend just as much time with the actual heroes, with actual power, that we don’t really need Darik’s experience. He is usually just along for the ride.

Of course, there is also the elephant in the room of Chantmer feeling like a Saruman rip off. Powerful wizard, turns evil, betrays his order. I mean, reading the book, my image of Chantmer was of Christopher Lee wandering around the desert.

Despite all of that, the books are fun. Yeah, they end up being a tad formulaic. Yeah, it follows a lot of the epic fantasy tropes of put everyone in the worst situation for a last-minute save, but it was still a fun journey. Ultimately, I recommend The Dark Citadel and the Free Kingdoms. The last three books you can read if you want.

I award The Dark Kingdom and The Free Kingdoms the Iron Stash (4/5) and The Golden Griffin, The Warrior King, and War of Wizards the Bronze Stash (3/5). I award the Dark Citadel Omnibus the Bronze Stash (3/5).

Let me know your thoughts. And remember that I mustache y’all to stay fantastical.