Book Review – Raze by Dakota Krout

Book: Raze

Author: Dakota Krout

Genre: Fantasy, LitRPG

Part of a Series: Yes, The Completionist

Summery:

Raze is the third? Fourth? Book in the Completionist series. (Technically, the third book, Rexus, follows Jaxon, one of the supporting characters.) Joe has successfully revived the king of Ardania following the Wolfman War and is continuing his quest to unlock the mysteries of the ritual class.

Unfortunately, back in the real world, monsters start to appear and attack people. President Musk orders everyone to transfer their minds to a data core and be transported to the world of Eternia. This mass influx of new people leads to many problems, the most pressing being the supply of basic necessities such as food and housing.

Aten, guild leader of the Wanderers, asks Joe to figure out a way to feed the town that the guild is trying to raise. This quest takes Joe to the other side of Ardania as he seeks a solution in the form of a magical greenhouse. The surviving members of the Wolfman race have fled to that side of the kingdom and are in possession of the blueprints for just what Joe needs, but they ask him to clear out a nearby temple before offering him the plans. Unfortunately, the temple is controlled by a powerful player whose mind was trapped by a mage during Joe’s time in the city dungeon in Regicide.

While all of this is going on, the guild is trying to increase their rank by improving their town with more than just a greenhouse. Their building efforts, however, draw the attention of members of the kingdom, and plots are put in place to end the Wanderers growth.

In addition to all of this, Joe finds himself the target of more assassins, this time from the city Zoo who are holding a grudge from way back in Ritualist when Joe sold a unique bunny to a pet store. This threat to their entertainment cannot go unanswered. Failure to find the zoo a rare animal will result in continued attempts on Joe’s life. Success, however, will grant Joe access to the Zoo’s main income, the black market of unique items from its Bloodsport Arena.

Luckily, Joe is not alone anymore in his ritual study. With the help of a new team member, Jess, Joe is able to recruit several members of the guild to become ritualists as well. With a ticking clock, though, will this new coven and Joe’s team be able to solve all of the issues facing the guild and Joe personally?

Review (Spoilers!):

Raze is another solid addition to the Completionist series. Joe continues to be a fun and engaging character who seems to constantly draw the short end of the stick when it comes to getting along with people.

The threat to Earth in the real world is a little whatever. The one effect that it does have is that it means no one is able to log out from the game. This is their new reality. Of course, this was never an issue for Joe as he sacrificed his body back in book 1. Heck, it hardly matters to the rest of the team as well. Alexis was drawing in debt in the real world, Bard fell hard for Alexis so being “stuck” in game was no issue for him, and Jaxon was an old man who found a new body. The only member really affected was Poppy who ended up leaving his three-year-old daughter back in the real world. Luckily, the game communications to the outside world still work and he was able to have his parents get her and themselves into the game.

The biggest “threat” that the sudden influx of people poses is the issues of supply. Food scarcities become a danger, prompting Joe’s determination to find the magical greenhouse. His motivations to try and continue to help everyone are the biggest reason he agrees.

The city building quest that the guild starts does offer some nice tension. While the guild is intent on growing as quickly as possible, they use Joe’s ability to make better buildings faster. Luckily, some laws on the use of magic were changed following Joe’s actions with the Mage College in Ritualist, circumventing previous laws that enforced a monopoly of the Architect’s Guild. This helps because it offers a counter to Joe’s protection as being considered “extended family” to the royals. There is still a way for the NPCs of the world to get back at the players.

The Zoo storyline was the only real meh part of the main story. Finding the black market and discovering that it was being run in an arena that artificially elevated rare loot drops was a neat addition. The ultimate conclusion of it, though, just felt a little rushed. There was plenty of other things going on in this story to really not need that one aspect. The major effect of this side quest was a massive changing of laws at the end of the book that will likely have major repercussions later. Still, it was kind of a weak addition.

Despite all of that, Raze is a great book. It was fun, light, and never took itself too seriously. It didn’t slow itself down with building harems, including random sex scenes, or too many side quests. Dakota Krout continues to write tight storylines that are a real credit to the litRPG genre. All in all, I award Raze the Silver Stash.

What are your thoughts? Have you read it yet? Anything else that you think I should check out? Let me know in the comments and as always, I mustache y’all to stay fantastical.

Book Review – The Dark Citadel Omnibus

Book: The Dark Citadel Omnibus

Author: Michael Wallace

Genre: Fantasy, YA

Part of a Series: Yes, The Dark Citadel

Spoiler Warning.

Sorry if the books run together. I did read them back to back.

The Dark Citadel Omnibus is the collection of five novels about a fantasy war. They are The Dark Citadel, The Free Kingdoms, The Golden Griffin, The Warrior King, and War of Wizards.

It starts off with the main protagonist, Darik in his home in the khalifate of Balsalom. His house is raided and he and his sister are sold into slavery in order to pay off his father’s debts. Through luck, they are bought by a local baker at the request of two other slaves Markel and Whelan. Before long, Markel, Whelan, and Darik manage to escape their master and Darik learns that his two companions are spies from the Free Kingdoms, a neighboring country.

As they escape, the city comes under siege from the dark wizard Cragyn. The sultana, Kallia, is captured, forced to marry, and raped. Despite all of this, she bides her time until the majority of Cragyn’s forces move out to continue their conquest. At that point, she launches a counterattack and reclaims her city.

Darik and company, meanwhile, travel just ahead of the enemy army en route to the Free Kingdoms to warn Whelan’s brother, King Daniel. While traveling, they are forced to escape a mountain fortress on the backs of griffins where Darik meets the griffin rider Daria. She helps him soar through the air and delivers him safely to the other side of the mountains.

As Cragyn’s forces approach, Whelan must convince his ailing brother to gather the armies of the Free Kingdoms. Unfortunatly, he is being opposed by the wizard Chantmer, Markel’s superior in the wizarding order. Eventually, forces are gathered near the town of Sleepstock where an epic battle is fought between men and wizards, griffin riders and dragons. The people of the Free Kingdoms are betrayed, however, as Chantmer helps to summon a great magical beast to battle the dragons only to have it turn on the armies instead. The Free Kingdoms are forced to withdraw to the capital where they hold their final defense.

Good prevails in the battle and our heroes defeat Cragyn’s army. Chantmer is bested by his order and forced to flee as well. The Free Kingdoms ends with Daniel abdicating the throne in favor of Whelan, Markel finding himself at the head of the wizarding order, and Darik able to join the Knights Temperate, an elite group that offers him forgiveness for the crime of escaping slavery.

Flash forward a few months and The Golden Griffin sees our heroes attempting to clean up after the battle with Cragyn. The dragons are still a threat which Daria and her griffin riders are trying to fight. Darik rides with the Knights Temperate to clear out the remaining pockets of resistance who didn’t flee. While doing so, he discovers a new threat. Not only are the dead rising to fight against the living, but Cragyn was merely a host for the wizard Toth, a powerful dark wizard who nearly broke the world centuries ago.

When Whelan hears of this, he gathers his armies and marches towards the Dark Citadel in order to put an end to this threat once and for all. Markel, meanwhile, continues to chase down Chantmer with Darik’s help. Darik finds that he is able to use magic and spends the journey learning his new skills.

In Balsalom, Kallia is reorganizing her city for the war effort. She has married Whelan, both for love and politics…and as an attempt to hide the fact that she carries Toth’s child in her womb.

In her attempts to end the threat from the dragons, Daria is presented with an unlikely opportunity. While escaping from a horde of dragon wasps, baby dragons, she leads them into a pack of wild, golden griffins. One griffin is injured in the fight, and Daria takes the opportunity to try and tame the creature while helping it heal. When she does, she becomes the first of her people to ride the powerful golden griffins.

The Warrior King sees the armies of the Free Kingdoms and khalifates marching towards the Dark Citadel. As they fight through Toth’s armies, Markel and Darik close in on Chantmer. The betrayer is hiding in a rival khalifate, learning the khalifate style of magic while also planning a coup that will place the long-lived wizards in charge of society. Politics and intrigue abound in the khalifate as the Free Kingdoms attempt to negotiate a treaty while Chantmer prepares his move.

As Whelan approaches the Dark Citadel, he finds that his brother Roderick was killed and reanimated by Toth to lead the dark wizard’s forces. The two brothers are forced to fight, unfortunately for Whelan, his sword Soultrap, a magical blade that traps the souls of the people it kills, is struggling against him. The evil influence of the souls of Toth’s armies are trying to turn the will of the blade against Whelan. During the fight, Roderick is able to temporarily resist the commands of Toth and manages to sacrifice himself on Whelan’s sword. His soul, now trapt in the blade, tips the balance and allows Whelan to use it for good.

War of Wizards is the final fight against Toth. As he sits atop his Dark Citadel, Toth sacrifices the innocent people of his kingdom in order to fuel his dark ritual. This ritual raises an army of wights, tortured souls who seek to avoid the Harvester and kill the living.

Darik has returned to Balsalom and helps to manage the defenses of the city against the wights that are coming to claim Kallia’s child for Toth. With the aid of Chantmer, they manage to hold out against the undead army, hoping that Whelan can end the war on his front.

At the Dark Citadel, Whelan and Markel lay siege to Toth’s fortress. They manage to breach the walls just as the dragon reappears. Daria swoops in on her golden griffin with the rest of her griffin riders to battle the dragon while the armies burst into the city. Whelan and Markel climb the Dark Citadel where they meet Toth and kill him.

Unfortunately, that was part of Toth’s plan. His soul flees his body and travels to Balsalom where it tries to take root in the child Kallia just gave birth to. Through powerful magic, the Harvester is summoned to the room where the god of the dead is able to gather Toth’s soul and end the threat. In a moment of compassion for the living, the Harvester grants a new soul to the child so that it can grow and live a normal life. Darik leaves fighting behind him and travels north with Daria to find a new land for the griffin riders to settle.

So first off….the first two books in this series were pretty good. The last three kind of plodded along. All in all, it was fine, but it felt like Dark Citadel and Free Kingdoms ended the story only to have the author keep it going. It really didn’t pick back up until the second half of War of Wizards minus a few scenes throughout.

This series also felt like it could belong in the young adult category. It was a fairly simplistic writing style, the arcs were decent enough, but most of the struggle seemed to be about the boy Darik finding his place in the world and who he was. I don’t say this to be disparaging of it, just that it felt like it was being billed as more than what it was.

Of course, there are issues with the main focus being on Darik and his struggles. The biggest one is that Darik was a pretty passive protagonist. On the one hand, I kind of like the fact that he wasn’t the big hero, that he was secondary to the larger characters. That works well in some stories. It didn’t really fit with this one though.

The best example I can think of where the protagonist wasn’t the hero was The Ten Thousand by Michael Curtis Ford. With that book, the hero was Xenophon, while the protagonist was more of an aid. That book also stuck with one point of view. We saw the events solely through the protagonist’s eyes. The Dark Citadel follows multiple points of view. This makes Darik’s story weaker because we spend just as much time with the actual heroes, with actual power, that we don’t really need Darik’s experience. He is usually just along for the ride.

Of course, there is also the elephant in the room of Chantmer feeling like a Saruman rip off. Powerful wizard, turns evil, betrays his order. I mean, reading the book, my image of Chantmer was of Christopher Lee wandering around the desert.

Despite all of that, the books are fun. Yeah, they end up being a tad formulaic. Yeah, it follows a lot of the epic fantasy tropes of put everyone in the worst situation for a last-minute save, but it was still a fun journey. Ultimately, I recommend The Dark Citadel and the Free Kingdoms. The last three books you can read if you want.

I award The Dark Kingdom and The Free Kingdoms the Iron Stash (4/5) and The Golden Griffin, The Warrior King, and War of Wizards the Bronze Stash (3/5). I award the Dark Citadel Omnibus the Bronze Stash (3/5).

Let me know your thoughts. And remember that I mustache y’all to stay fantastical.

Content Creation, Timelines, and Rants

Its funny looking back. I ended up taking a long hiatus from everything meaningful when it comes to writing and stories.

Now I could justify it all. I moved across country. Hell, I just moved to a different country. I read a book that was just so far outside of what I liked, not only could I not finish it, but it took me months to get the desire to read anything.

The truth is, though, that this content creation wheel we have to ride is a giant pain in the ass. Tweet thres times a day. Post regular blogs. Get a newsletter and shoot that out monthly. Engage with both your audience and with other writers.

Screw that.

Don’t get me wrong. Everyone who does well with indie publishing does these things. But with Twitter? Well established authors just tweet whatever they want. Politics, retcons, rants. As for non-established? Well, they just post things to the writing community. They following are other writers.

Good for them. Really not trying to discourage. I’m not trying to write for other writers though. I don’t care what my MC would do if they were thrown into GoT or the Potterverse or at high tea with the high queen of such and such.

Its why I barely engage with the Facebook groups anymore too. Most the posts are things like that. The few posts that do ask questions and seek advice, most of the comments are “well my chars…”

Look, like I said, if these things help you, great. Some people love exploring what their chars would do in situations outside of the book. They like the mashups. Those questions are probably why they became writers in the first place.

For me…I had stories I wanted to tell. Of course the rub is that i spent so much time trying to create content to engage that I never had time to work on my stories.

So here is what I am going to do. I’m hoping off the regular timeline train. When I finish a book, I’ll post a review. When I get bored and write a flash fiction, I’ll throw it up. If I have random conversations with myself like this one, well I’ll toss that up as well.

My tweets will still be related to my worlds and stories (at least as much as 280 characters will allow). And probably sales and giveaways as well…at least when I add new short stories to Amazon. Or books. One day I’ll finish one of those.

As for now, I have this really weird idea in my head about witches and multiverses and magical detectives. So follow on here or Twitter, @steelstashwrit1, if you want mostly story driven things. Or don’t. And feel free to comment support or arguments. I’ve been wrong before.

But whatever you do, I need y’all to stay fantastical.

Book Review – Eisenhorn by Dan Abnett

Book: Eisenhorn

Author: Dan Abnett

Genre: Fantasy, Thriller, GrimDark, Warhammer 40k

Part of a Series: Yes, Eisenhorn

Spoiler Warning.

Eisenhorn is a trilogy by Dan Abnett that follows the life and career of Imperial Inquisitor Gregor Eisenhorn and set firmly within the Warhammer 40K universe. It begins with Xenos and the investigation of a mass murder on a remote planet in the Helican Sector. Using his position as Inquisitor to inspire fear and gather information, Eisenhorn tracks the clues of the murder back to the capital planet of Gudrun. There, he uncovers a plot by the ancient family¬† Glaw to resurrect one of their ancestors, Pontius, through dark rituals, and their efforts to make contact with an alien race in order to secure a copy of an ancient text of destruction. Along the way, Eisenhorn gathers a team of companions to aid him, fights a daemon from the warp, and eventually saves the day. The dangerous and heretical text is destroyed, the Glaw family is broken, and Pontius’ soul is still trapt in a mystic orb.

The second book, Malleus, sees Eisenhorn come under a charge of heresy. The daemon he fought with in Xenos returns to wreak havoc while dropping Eisenhorn’s name to another Inquisitor. Eisenhorn learns of this after surviving another mass murder and assault on Thraxcian Prime. In attempts to track down the perpetrators of that assault, he uncovers another daemon as well as the evidence of what was assumed to be long dead Inquisitor attempting to perform a grand act of heresy. With Eisenhorn also labeled heretic, he must track down this rogue Inquisitor alone. This forces him to turn to Pontius Glaw in order to learn the secrets of the daemons and their weaknesses in exchange for creating Pontius a robotic body. With the help of a friend from the Adeptus Mechanicus, Eishenhorn fashions a staff that will amplify his psychic powers. Armed with this new weapon, Eisenhorn obliterates the second daemon, severely weakens the first, and kills the rogue Inquisitor. He is found innocent of his heresy and reinstated as Inquisitor. The book ends with Eisenhorn in secret possession of a dark text for controlling daemons and creatures of the warp as well as the first daemon trapt in Eisenhorn’s bunker.

Hereticus is the final book in the trilogy. While presiding over a trial, Eisenhorn learns that the man who killed a friend of his was on the planet. Eisenhorn abandons the trial to track the man down only to find himself confronted with a battle titan. With very little time or good options, Eisenhorn summons the daemon he trapt to kill the titan. While recovering from the event in his home on Gudrun, his entire organization is attacked by mercenaries. He manages to escape with a handful of his people, flees the planet, and pieces together the fact that the attack was conducted by non-other than Pontius Glaw. Glaw seems to be searching for some hidden treasure of a daemon king and wants the dark text Eisenhorn saved while also eliminating all evidence of Glaw’s continued existence. Through much sacrifice and the loss of friends, Eisenhorn is able to defeat Glaw with the help of his daemon and disappears from Imperial record.

In addition to these three books, there are also two short stories of various adventures and investigations Eisenhorn had. They are fun and fine for what they are, but as a whole, they are not necessary. These stories merely explain some of the plot points of the following books. The explanations are not necessary for understanding, but including them in the main texts would have likely killed pacing and been non-important.

First things first. I know that there are going to be some Warhammer fans who are going to disagree with calling this book fantasy. Just because it is set in space doesn’t make it sci-fi. It has all the trappings of a fantasy story. Like Star Wars, it is fantasy in space. This is not to detract from the book, and at the end of the day, label the genre however you want.

That being said, I have always been fascinated with the lore of Warhammer. It is a dark world where millions can die in a cold, unforgiving universe. The works of The Black Library, Warhammer’s publishing house, are proof of the fact that when anything is an existential threat to society, any means are permitted to eliminate that threat.

This philosophy is exemplified in the Inquisitors. Agents of the Holy Emperor, they have near unlimited social power. Many of them are extremely strong psychics. Through the use of the law, fear, and psychic will, they impose the moral right and fight against the corruption and heresy that would destroy mankind in whatever way they see fit.

Eisenhorn is a great case study. He says he begins as a puritan, but in reality, he is more of a moderate. True, Eisenhorn destroys the first dark text in Xenos, but even other moderates within the Inquisition agreed with him on that. As he progresses through the stories,  Eisenhorn makes decisions that pull him more in line with the radicals and closer to a true heretic. The trilogy ends with the reader wondering if he is still the hero that they have followed or the threat that was shown in Malleus.

There are some thematic oddities to this trilogy, however. First, it is definitely a thriller. The mystery aspect does not feel like it is played well enough to warrant calling it that. Yeah, the surprises can be figured out, but they aren’t what provides the underlying drama. The tension and threats are. It also feels very strongly of a noir type story. A private detective in search of truth in the world of corruption.

The problem is that those stories work best when the detective is just outside the system. Everything Eisenhorn does is within the scope of his authority. Sure, he spends long parts of one book labeled a heretic, but that did not affect how the rest of society saw him. To the world outside the Inquisition, he was still an Inquisitor. With the sheer enormity of the universe presented, the ability to disappear and still maintain one’s lifestyle does little to impart the impact of the character’s decisions on his fate.

All in all, though, these books are a fun romp. They are tense, well-paced, and tell a continuous story. The details are interwoven well and despite the massive size, over 770 pages, nothing is really out of place or forgotten. Eisenhorn is great if you enjoy a good thriller or intrigue, as well as a non-threatening introduction into the world of Warhammer and its books. The generally depressing nature of so many people dying so unceremoniously does make it hard to give universal recommendation. And so, I award Eisenhorn with the Iron Stash (4/5)…(really a 4.5. Like I said, tough to give more when I can’t tell everyone to read it.)

Book Review – The Land 1-7 by Aleron Kong

Book: The Land 1-7

Author: Aleron Kong

Genre: Fantasy, LitRPG

Part of a Series: Yes

The Land is a Literary Role Playing Game (LitRPG) series by Aleron Kong. There are currently seven books out with the eighth due at some point later this year.

The story follows Richter, a gamer from the Earth’s near future who is transported to a fantastical place called The Land. He is deposited in the River Peninsula with nothing more than his wits, a bow, and the ability to learn any skill without penalty. In a short amount of time, he gains a new friend, a sprite named Sion, his own village sitting atop a Place of Power, and an ever-evolving to grow stronger to protect his people and his new home.

So, full disclosure, this was my first look at the LitRPG series. I’ve seen several people talking about it on various writer forums, and it seemed like it would be interesting to me. Instead of following a traditional fantasy format, this genre borrows from the RPG genre to provide levels with set experience required in order to advance. On the one hand, this is nice. One of the hardest things about traditional fantasies is understanding the power of the magic. Despite the best efforts of authors to establish rules, how do you really describe something as alien as magic in real and tangible terms? The LitRPG genre has the advantage that spells are clearly ranked, have level requirements, and need so much mana. These are all concrete figures that the characters know about themselves.

Of course, the downside to the LitRPG genre is the downside to most RPGs…the side quests. There are so many side quests in these books. There are a bunch of main quests too. It’s a little crazy how much can be going on at any one time in this story. Dangers are constantly looming. Richter’s village is nestled in the middle of a forest, surrounded by mists, and he has an army of bear creatures on his doorstep, a lich king hiding around, a blood oath to avenge his village from the first attack otherwise he becomes cursed, and a goblin army that can at any time threaten what little peace he has between these other major events. There is a lot going on, even in seven books.

Despite all of this, the storyline is actually pretty good. The characters are fine if a little sophomoric. The main plot is pretty engaging. I do enjoy it.

There are some big issues, however. First off has to be a genre convention of LitRPG. The author spends so much time on status screens and character sheets. Richter is constantly checking his current stats. Worse, it is always a block table that shows every bit of information and is rarely formatted well for e-readers despite the fact that the books are in Kindle Unlimited. Tables are constantly cut off, forcing me to either adjust my font size or open the table in a separate view. It is so hard for me to care about the constant spell and character checking as I only cared about that stuff in gaming when I leveled up. Once I assigned my points, I moved on, only to check before a particularly hard looking fight. This constant checking means there are pages that can be skipped with no consequence.

Worse than that, though, is the exposition. In addition to tables that describe the spells, their costs, and their effects in detail, they are also explained in detail in the text as the spell is used. The explaining of new concepts and how the world works I understand and get and am fine with, even if it is done in the most boring way possible as a straight up lecture. The spells are recapped every time they are used, as well as their cost. Characters are given most of their backstory over and over again in the same book.

These books are also massive. Normally, I wouldn’t complain too much about that. After all, I do like Robert Jordan and he wrote tomes as well. But these books have so much in them that could be cut or explained more efficiently. I don’t know if it is a case of the author not paying for an editor or not listening to the editor because Amazon pays per page read and longer books make him more money, but the story could definitely be streamlined. This would have fixed the massive amounts of exposition, the duplicate exposition in the same story, and the random changes of character point of view that adds nothing to the story.

But the biggest sin this book makes are the pop culture references. You can’t even call them Easter eggs because there is no attempt at hiding anything. There is a carpenter named Rowan who is stoic with a large mustache and based completely on Ron Swanson from Parks and Rec. There is an escort named Inara from Firefly. Almost every other sentence out of Richter’s mouth is from Tarantino or Rick and Morty or some other thing that was popular. At least Ready Player One had a reason for people from the future being obsessed with the 80s. This just has constant references that would be dated today but spoken from a character 50 years in the future. I get it author, I too have seen movies, tv, and read books.

To top it all off, Richter could probably be called a Gary Stu without you using the term wrong. He is good at everything. He has the ability to learn or do anything. Granted, that has to do with a special ability that he was given and there is some reason for it given in the narrative, but you don’t find anything like that out until about halfway through book 7. He is liked by everyone, but that can be explained by the charisma stat that is fairly high for Richter. The sex is equally ridiculous as it is as often as not multiple people with Richter. Luckily, those scenes tend to be fade to black as I cannot imagine they would have been written in an interesting manner.

But between Richter’s stats and plot armor, everything goes his way. Even fights that should kill him have Richter come out victorious, though at least the miracles that happen were foreshadowed or had elements laid out beforehand. Of course, the random surprises that do happen during the fight have flashback thrown into them that distract from the battle they are in the middle of.

At the end of the day, these books have a fair number of issues with them. They were my intro into the LitRPG genre, and I think I like this genre, but they are really hard to recommend. Only a couple of the books are worth it. I will probably keep reading as there is enough enjoyment in the main story for me, but also because I am a special kind of broken.

Overall, I give The Land as a series the Bronze Stash (3/5).

Book 1: Founding – Bronze Stash

Book 2: Forging – Iron Stash (4/5)

Book 3: Alliances – Iron Stash

Book 4: Catacombs – Bronze Stash

Book 5: Swarm – Bronze Stash

Book 6: Raiders – Iron Stash

Book 7: Predators – …part of me wants to give this a Copper Stash (2/5) but I did enjoy enough of it to give it a Bronze Stash.

There are probably better LitRPG books out there. I’ll try to find some and share. The first few books aren’t bad, but there does seem to be a decreasing quality. Not much, but it is there. If you are looking for a book that will last you a few days and you aren’t worried about finishing a series, give it a shot. Ultimately, however, it is a hard series for me to recommend.

Book Reviews – The Target Practice Mysteries by Nikki Haverstock

Books: Death at the Summit

Death at the Trade Show

Death Indoors

Death in the Casino

Death from Abroad

Author: Nikki Haverstock

Genre: Mystery

Series: Target Practice Mysteries

So I enjoyed Death on the Range so much, I pretty much burned through the rest of the Target Practice Mysteries in like two days…ok maybe one. Just like Death on the Range, these books are all pretty easy reads. Nothing took more than a few hours to get through, so it is great for traveling or a lazy afternoon.

Di is back at it as murders continue to follow her at a wet notable event that she goes to. And just what is a woman to do when that happens? Why grab her best friend Mary and her Great Dane Moo and find the killer of course.

Each of these books focus on a single murder at some large event. I’m not going to lie, it did start to seem a little incredible after book 3. All six books take place within a year of each other. Six books and six murders, four of which happen in the middle of nowhere Wyoming within a year. Thankfully, the author, Nikki Haverstock, is self aware as well as her characters. They do know that life is not supposed to work like this.

The murder investigations were still fun as Di, Mary, and Moo look for the killers. The first few books are hard to call a mystery. Perhaps I read them too fast, but there were not many clues to help solve the case, and the killer just kind of outs themselves in the last chapter due to a misunderstanding. By Death Indoors, Nikki definitely hit her writing stride, though. Clues were planted, motivations were there, and killers were caught instead of blurting out they did it.

Honestly, I don’t know of the first three books were written that way by design or not. Di stumbles through the first few investigations as someone with no experience would. The more she learns, the better her investigations get. This lets me give the author the benefit of the doubt.

Ultimately, though, these books should be read for the characters. They are fun and entertaining, and they carry the stories. Fair warning, the romances are the weakest character moments as one feels rushed, out of nowhere, and full of convienance. Minor spoiler but not really: Of course Di, the main character, would fall for the son of the CEO.

That may play into one of the major casting choices for this series, however. All of the main characters, except for love interests, are women. The bosses are all women. Women run this story. So is it possible that Di’s love for the CEO’s son is a reflection of the male fantasy of falling for the king’s daughter? Maybe, maybe not. I kind of doubt that much thought went into the decision, but if you choose to read it that way, great.

All in all, this series is great. The characters are entertaining, the stories are fun, and the pages just keep turning. As before, if you have Kindle Unlimited, you have no excuse not to read these books. I give the series as a whole the rating of Iron Stash (4/5).

Book Reviews – Death on the Range by Nikki Haverstock

Book: Death on the Range

Part of a series: Yes, book 1

Genre: Mystery

Amazon Author’s Page

I just finished up Death on the Range by Nikki Haverstock today. Ladies and gents, that is a fun book.

The story follows Di, a 30 something woman who moves from her tech job in Cali to help at an archery training facility in Wyoming. The center is getting ready to open to the public and are hosting a coaches training class when the unthinkable happens. One of the class members is killed. Now Di and her roommate have to figure out who did the deed with the help of their giant mutt Moo.

Like I said, this is a fun little story. It is not a complicated read, the mystery is confined to a single location, and there are few characters. The characters feel pretty real though. The simplicity of the story doesn’t take away from the humor and a few surprising moments of real emotionality.

Fair warning, the ending is slightly disappointing and there were one or two moments that needed a little reworking. Don’t let that stop you though. Everything else is good.

If you are looking for a light, fun read, check this book out. I finished it in a few hours, so it is a good travel book or whenever you want to spend a lazy afternoon with fun women. I give it an iron stash rating (4/5) and look forward to reading more of her works.